It uses default RPG Maker tiles, has no music, and the plot isn't very clear. Has anyone ever heard of Ao Oni? It's to Clock Tower what Yume Nikki is to LSD. If the oni catches you in a chase, it is an instant game over - and you must restart from the beginning or load from your previous save.File: 1256996180617.jpg -( 9086 B, 480x360) Thumbnail displayed, click image for full size.Īnonymous 09/10/31(Sat)06:36 No. Saving often is important in Ao Oni because of the chases. The game lets you save and load to four different slots. The ability to gather a party of four people is only fully demonstrated at the end of Version 5.2 (unless you chose to escape alone). In none of the original games, however, does this ever happen. Since Version 1.1, Hiroshi (and all other party members) have had the ability to level up, gain experience, and even "special" experience points. One of the ironic points about the original game was the unused standard RPG elements. For a full list of the puzzles and their solutions, go to puzzles.Ī full party of all four friends, only possible in Version 5.2 Most involve some kind of code or cipher, and the end result is often entering a four-digit password to open a safe. The kinds of puzzles existing in the mansion are diverse and change drastically from version to version. Puzzles play an important role in Ao Oni games. The length puzzle, a puzzle exclusive to Version 5.2, It is not explained why or how, but it is assumed that the oni has the ability to lock and unlock all doors in the house. Entering the Library, however, unlocks the door to the Bathroom. For instance, collecting the Library Key allows Hiroshi to enter the library. Usually areas are either unlocked by collecting the proper key, or by completing an event. The player progresses through the game by solving puzzles and unlocking new areas. It has been confirmed that in Version 6.23 not all chases last 10 seconds, and may only last 5 seconds, in Version 1.1, the chases are significantly longer. The easiest way to lose the monster is to let him chase the player around a table or a couch - count to ten, and then leave the room. Each transition to a different room adds one second to the time. The player might seem to outrun the oni at random times, but it is actually very simple. In Version 6.23, there is a cheat code that will let you see how many seconds are left in the chase. In games other than the original Ao Oni, other methods of hiding exist. However, if you enter a closet after Oni comes in, he will open the closet and presumably kill you. The player can hide in a closet or in one case, lock himself in a cage. The player can lose the monster by either outrunning it, or by hiding in a closet or the jail cell. The monster can travel with the player through rooms, passing through doors and hallways. These encounters are unpredictable and keep the player actively engaged in watching the screen. In random chases, the monster will emerge from a door, closet, hole in the floor, or other entrance, and chase the player. In scripted chases, the oni appears in a predetermined location and follows the player's movement. One of the core concepts to the entire Ao Oni genre is the monster chases. The player runs into an unfortunate situation with the Blockman Oni
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